


If you decided to blaze right through the story, you'd see most of what the game has to offer from a gameplay variety perspective, but the 10 hours or so it'd take you to complete the game goes up quite a bit if you get into the side missions. A deadly sickness coursing through Batman's veins provides a little suspense, and you'll make an uneasy alliance or two by the time you're finished. Instead, the story has you move from one location to the next, with great-looking cutscenes breaking up the action. You aren't presented with a multitude of primary tasks that you can complete in any order. There are plenty of things to do and see in Arkham City, but the main story missions are just as linear as the previous game's were. The game's map and mission screen is well-designed, which makes keeping track of all that stuff nice and easy. Freeze left lying around in the Steel Mill, get checked off almost immediately. But others, like finding a gadget upgrade that Mr. Some of the side mission arcs-like The Riddler's-will probably take more time than completing the main story does. But as in the previous Arkham release, there are plenty of villains making what amount to cameo appearances via the game's side missions. Some of these guys, like Penguin or the Joker, are major thorns in your side for large parts of the game. How, for example, did anyone buy into the idea of walling off a large part of Gotham City and turning it into a mega-prison? And who the hell signed off on putting Hugo Strange in charge? These are things that are explained in a bit more detail as you proceed, and as Batman, you'll need to make your way through this prison full of super villains. The story starts with a bang, but doesn't really do much to set up the current state of the world. Instead, it expands the scope a bit by giving you a larger area to explore and enhances the things that worked previously, giving you new combat options to toy around with while you get to the bottom of a pretty exciting story. This isn't a dramatic reimagining of the things that made Arkham Asylum so great. In the face of whatever pressure that creates, Arkham City doubles down on what worked in the previous game. Instead of just competing with (and crushing) all of the other licensed games that we wade through on an annual basis, Batman: Arkham City is the follow-up to an inventive and often-amazing Game of the Year contender. No, seriously, just let me hold 'em.īatman's return to video games finds the World's Greatest Detective walking into some very different expectations.
